Delver v1.06 - Pathfinding Fix Update
Delver » Devlog
Hey everyone! We have a fresh batch of bug fixes and new engine features. A big thank you to our community engine contributors, players, testers, and modders! ♥
TLDR
Q. Does this have any gameplay changes?
A. Yes! Monsters now properly navigate the level. Arrows no longer go right through monsters. And bombs now have a chance to be lit when they drop.
Bugfixes
- Monsters pathing has been fixed and they will more intelligently navigate the level.
- Bombs have chance to spawn lit. There was a bug that prevented this from happening.
- Fix arrows passing through enemies when enemies are close to a wall.
- Broken shaders will now show as magenta.
- Cleaned up JSON of data files.
- Fix npc/group entities not showing correctly in levels generated in editor.
- Adding missing translation strings.
- Fixing sprite scales when using scaled atlases.
- Attached entities show correctly in editor.
- Fixed cases where monsters with custom projectiles could shoot themselves.
- Fix for not being able to select water surfaces in the editor.
- Editor defaults to `.bin` extension when saving.
- Editor hides selection outline when out-of-bounds.
- Emissive shader emission driven correctly by alpha channel.
- Pasting in editor places entity on floor.
- Editor right click menu will close when it loses focus.
- Fixed animated vertex shader for Mac.
- Fixed crash when no texture atlas can be loaded.
Modding Changes
- Editor can now generate levels from custom mod levels.
- Items can be marked as pickup items and will behave like traditional FPS pickups.
- Editor live reload now watches subdirectories.
- Made halo configurable for MagicMissileProjectile.
- Added an animation action that can spawn projectiles.
- Put monsters in the right-click Entities menu for placement and visualization.
- Editor supports copy + paste of plain text JSON.
- Tile elevators.
- Breakable entities can now be marked as pushable.
- Physics force area entity.
- Text entity re-written to support unicode.
- Text entities can be triggered.
- Entites are now rotated with ctrl + left/right arrow key.
- Editor load legacy map formats are now behind a toggle.
- Editor camera can now be panned with shift + right click.
If you want to join in on the fun, join us on the Priority Interrupt Discord server.
For news as it happens, follow us on Twitter!
@DelverGame
@InterruptGames
Files
Delver for Windows 64-bit 168 MB
Version v1.06 Jan 11, 2021
Delver for MacOS 32-bit 299 MB
Version v1.06 Jan 11, 2021
Delver for Linux 171 MB
Version v1.06 Jan 11, 2021
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Delver
See from the eyes of a rogue.
Status | Released |
Authors | Priority Interrupt, Joshua Skelton, Interrupt |
Genre | Role Playing, Shooter |
Tags | First-Person, FPS, Hack and Slash, Retro, Roguelike |
Languages | English |
More posts
- Delver v1.08 - Fireflies FixOct 22, 2021
- Delver v1.07 - Keybinds Hotfix UpdateFeb 10, 2021
- Delver v1.05 - Maintenance UpdateSep 18, 2020